strange journey alignment
How do I solve EX-Mission Don't Count to 30? As a member of the Strike Team, his duties include off-ship missions and providing security for the expedition. That unknown factor is necessary for chaos, and a world of only strength actually removes freedom and forces a contrived order. Within the rules of the game, their logic does make sense. MISC. Just like past games in the Shin Megami Tensei series, the talking and recruiting system is still present in Strange Journey Redux. It does not matter if these people want salvation, they are unworthy and so purged in God's fire. While strength is important, in a chaotic world, there should be a number of attributes that determine if you survive or not: usefulness, guile, loyalty. I love Chiaki, but her diatribes on wanting to exterminate the weak do not make any sense. Talking and Recruiting Demons in SMT: Strange Journey Redux. While I liked Zelenin's new path, it was basically neutral law (with Jimenez essentially being neutral chaos). New comments cannot be posted and votes cannot be cast. SMT: Strange Journey Redux video review and free demon passwords! This is long and overdone despite my attempts to keep my points brief and concise, but I was encouraged by some users, so read at your on discretion. representing an alternative Law/Neutral/Chaos Routes. Avatars of the Great Will are by their nature black and white beings, and while shepherding the lambs under them into peace, will gladly massacre anyone else, often for totally arbitrary reasons: SMT4's Tokyo must be cleansed, simply by virtue of being exposed to demons, anyone is SJ unaffected by Zelenin's song must be purged. The thing I'm a little vague on is my own alignment. Do you befriend each other, do you fight, do you walk away uninterested, do you slay each other on the spot. Third, in my opinion many of these Chaos routes simply aren't very Chaotic. Look at II and IV for example. Games from the main series Shin Megami Tensei, Persona, Devil Summoner, Devil Survivor, etc. I first noticed this in SMT3. Its structured kind of like a hive mind. I find the protagonists position at the end, acting as a shield to prevent self destruction as a result of those flaws, to be a fairly good avatar for the Neutral path. Yeah. But the types of things people like about law are absent too. I've read this ending is somewhat similar to the chaos route in SMTII, so know that'll probably be the next game I play. Anyone who argues this clearly didn't play II. It's your choice, your life, your consequences. Law is the alignment of peace and order. Zelenin Law Route: The biggest problem that I have with many of Law routes is because of their association with God. The "many" here is the temporal many of unlimited generations into the future. Demons unique to Shin Megami Tensei: Strange Journey Redux are indicated in dark blue. The biggest problem that I have with many of Law routes is because of their association with God. Making certain responses can cause a shift on that scale. As a character he comes off less like a unique interesting fantasy faction and more too much like real world politics. That is simply not a sustainable or realistic future. Law answers are written in blue text, Neutral in normal black text, and Chaos in red text. Shin Megami Tensei (Japanese: 真・女神転生?, literally "True Goddess Reincarnation") is a post-apocalyptic role-playing video … Press question mark to learn the rest of the keyboard shortcuts. So you agree to a world of say chaos where the weak are killed but then partway through change to a more reasonable stance rather than just take said stance from the start. Eventually, everyone is of the same strength level, or there's only one person left. Is there any differences between normal Mem aleph and chaos redux Mem aleph? The alignment lock happens shortly after starting Sector Horologium, and the devoutly lawful or chaotic do not even get the opportunity to go through the dialogue tree that can nudge them towards a neutral ending. For me, what defines neutral endings is mankind steering it's own destiny along a balance between chaos and law. are all discussed here. Lucifer is a recurring important figure in the Shin Megami Tensei series. Shin Megami Tensei Demon Alignment FAQ Version 1.0 January 21, 2011. New law and new chaos come off even wierder. The needs of the many. To begin with, the social Darwinism that Chaos heroes strive for is often woefully simplified, and poorly thought out. But I have several qualms with the way chaos routes are usually portrayed. Shin Megami Tensei: Strange Journey is ©Atlus User Info: GeekyDad. This post and the OP's post were both very good reads. 1 1 comment Report abuse Which if anything would severely limit progress of any kind, since anyone making it would have to prioritize other people not fucking them over. In IV there's no leaders at the end, and in II the only leader is one couple who are inspirational leaders. GeekyDad 10 years ago #1. Alex is after Jimenez, Zelenin and the protagonist's life and is involved with the game's new ending route. MISC. In this entry of the storied RPG franchise, the Earth is polluted, overpopulated and rife with war and corruption. Do they live individually, caring only for themselves. The facet of peace and working things out peacefully means very little is needed. True this future still has the same setbacks that such peace would naturally bring: stagnation of advancement, and a complacency against outside threats. Do I need to hang onto the pixie I first get like in Nocturne. Typically in these games, the chaos heroes have appealed to me more. Cookies help us deliver our Services. Over the past week or so, I decided to go on a strange journey down the Shin Megami … Intrinsically law is a more abstract choice because it requires sacrifice for the "greater good", It can be considered that since is basic the world that most people wanted, in most games if there was no genocide and radical change in mankind, it's pretty much the happiest outcome, peace forever, a world without crime, equality and etc, I still think that Devil Survivor Law route is the best in the franchise. Want to know what I find interesting? Currently Playing: Bioshock 2 (Xbox 360) and God of War Collection (PS3) Currently Anticipating: Final Fantasy XIII … Early game mikado was caused by people coming to it who weren't cleansed from this knowledge, and so it collapsed into a hierarchy and went to shit. This is not a world of peace or order, but of death and fear, and is pure hypocrisy. Twitter: @NeosAntraxTwitch: Neos AntraxDiscordServer: discord.gg/kTX9JrfBe sure to subscribe for more Strange Journey extensions. In the realm of Schwarzwelt, demons are the majority, and they hold most of the power, so it only makes sense to use some … ... hours of gameplay. Are you Chaos, Law or neutral? I'd say no. You're browsing the GameFAQs Message Boards as a guest. For comparison, I have beaten SMT 3,4, Apocalypse, and now Strange Journey, so those are the games I'm going to reference. Shin Megami Tensei: Strange Journey Redux is a remake of a spin-off title that was initially released on the Nintendo DS in 2010, Shin Megami Tensei: Strange Journey. But seeing as how infernal tokyo implies that the weakest are literally used for others to feed on... Law and chaos in dsj are basically law and chaos from SMTII mixed with ronaldo and AO from desu2. While a Hierarchy is needed in a Law world, I think that a Divine one is unnecessary, provided that the replacement subscribes to the above tenants before all else. Choose "Destroy the status quo" when speaking with the White after Infernal Tokyo, but don't opt to become the True Messiah. It feels very scaled down and lacking. Shin Megami Tensei: Strange Journey: Major Character, Boss (Meta Race) They are, after all, the sidekicks you would die without. 2: ronaldo's ending comes off a little boring. Weakness is relative. Shin Megami Tensei: Strange Journey Redux is a 3DS-enhanced port of the original Shin Megami: Strange Journey. The system is that people are ordered to comply with more than any particular person. 3 people found this helpful. It was released for the DS in Japan on October 8, 2009 and March 22, 2010 for the United States.. You also forgot that Jimenez is just as hype on the mind control train as Zelenin. 1 Light-Law 1.1 Herald 1.2 Megami 1.3 Avian 1.4 Tree 2 Neutral-Law 2.1 Divine 2.2 Flight 2.3 Yoma 2.4 Nymph … So you'll see a lot of similarities there. Rather than simply focus on a singular philosophy of might makes right, he instead hones in on his original ideals: a world of true freedom, where demon and man live together. Jimenez's new ending might seem happy go lucky, but that's because Atlus has had a neutral boner for the last 3 games or so and it's just not pure chaos, just as Law+ I wouldn't argue is pure law. tldr: Strange Journey Redux handles it's alignments really well, and I think is one of the smarter games in the series. These are the core concepts. Just with more trees and nature. This is basically it. In smtiv, they bring up the concept of demonic knowledge. In fact, I would argue that it is preferable. I would argue that this isn't necessarily a bad thing however. 1: ronaldo is thought of as a totally unlikable character. Ronaldo's spin on it is unique to his game. Shin Megami Tensei: Strange Journey has your typical Law, Neutral, and Chaos ending, depending on the MC's alignment and alignment-changing dialogue choices. Will you guys ever make a future title with the same sort of atmosphere? Well, when you or a demon hit an enemy's weakness, all other same-alignment party members will perform an extra attack that does Almighty damage. The alignment system is a key piece of Strange Journey in general; dialogue choices you make and actions you take throughout the game affect your … This is not a world of peace or order, but of death and fear, and is pure hypocrisy. SMT is a series that deals with core concepts of philosophy by using the divine as interpretations, be that demons or God. And even then we kind of gloss over the fact that the stronger do not always win every fight, which kind of inhibits the point to begin with. But if this genericness is shared by all the endings it feels even more generic. Shin Megami Tensei: Strange Journey Fusion Calculator. Thanks! One might argue that those aren't needed, like in DeSu 2, but the concept of Law has always been one of order and obeying a greater will, in this case God. Each and every living being has the freedom to make these choices themselves without an inhospitable world forcing them into specific roles. Neutral is about achieving a balance between law and chaos. This is a community for all MegaTen and subseries related news. You start off at 128 (Neutral), but points are added or subtracted based on your responses. You will have to do this many, many times to see the alignment change, however, as … Not choosing Law in SMTII should be a crime tbhtbhtbhtbh. He is often seen as a noble, charismatic demon, and represents the Chaos alignment, which is associated with anarchy, war and even freedom. Its not actually arbitrary. Do they group up, and make some new semblance of society. And near the end of the game was about to kill someone kind of out of left field. The new endings are good but even if Doom Marine fully supports newlaw or newchaos I can't see him choosing them in setting thanks to how tacked on the endings are. Jimenez Chaos Route: Typically in these games, the chaos heroes have appealed to me more. This is their long term plan for the world. The calculating and cool personality. Neutral is just prolonging the problem, a case of constant flux between philosophies that does not allow for a mindset to rest, which I personally enjoy the most, but in the end it's also the least "safe" of the options. Also speaking of the original SJ, all the endings were grimdark, and none of them were really good with the implications that the Schwartzwelt would return in neutral. Once you reach a certain point in the game, you'll either be locked to a certain route (if you're deeply Law or Chaos) or you can choose your route based on your response and alignment (if you're Neutral or moderately Law or Chaos). Even as far back as smti you had someone point out that since children and the elderly are not exempt from the rules of chaos that it is a world with no future. You're forgetting that most in Mikado are dead in the chaos ending, which is just basically the reversal of law where everybody in Tokyo's dead. It's survival of the fittest, regardless if you like it or not. The implication is that this nature and orientation to egoism passes person to person and so it is necessary to get rid of it all. Ah...all right. True to the series, Strange Journey includes the Law-Neutral-Chaos alignment system which provides choices that can affect the outcome of certain portions of the game's story. The demons are organized according to level, from lowest to highest. Chaos claims it is meant to be a meritocracy, but rather than of useful skills it is of strength alone. Press J to jump to the feed. In SJR, Alex describes the "Chaos" future as one where every person you come across is an enemy to be killed. Which is ironic, since IIs law feels way more sci fi. A list of demons in Shin Megami Tensei: Strange Journey is organized by alignment followed by demon race. To sacrifice a few in exchange for the protection of more is the entire basis of the logic. This knowledge passes from person to person, and operates based in vary weird ambiguous rules. I read that as become a godzilla like being, and had something totally different going on in my head. Law is characterized by SMTI, II, SJ, IV, desu, and even to an extent some other side games where angels appear so you learn a bit about what it represents. Here is a long rant on why I consider SJR to have some of the best representations of alignment in the series, and my complaints with how they are portrayed in some of the other games. This is why basically any demon with power is called a king, and the first chaos rep in the series is an actual fascist. There is normally very little hierarchy in law worlds. True it may eventually lead to peace, but by that point, Law heroes would have already trodden all over their own ideals to get there. At this point in the game, a new dungeon is unlocked for exploration, accessed independently from the game's original dungeon areas. P.S. Shin Megami Tensei: Strange Journey Fusion Calculator. General Atlus discussion is usually allowed as well. Helperdroid and its creator love you, here's some people that can help: https://gitlab.com/theTRUEaltoid/u-thehelperDroid/raw/master/helperDroid/helplist. But it is certainly preferable to the elitism present under the rule of Angels, all while proving that a Law Hero need not sacrifice their ideals, Cough, cough Jonathan to gain peace. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. It is about the characters finding their own path... after telling you that they were about to do something crazy. The “Shin Megami Tensei: Deep Strange Journey Official Perfect Guide” will feature the following information: An introduction of all the game systems that a player should know to enjoy the … I don't even really like him, and I dislike him less than a lot of people. That is natural, and those flaws are an important part of humanity. The DS incarnation of the Shin Megami Tensei series. redux has a lot of flaws and bad writing, but this shift to making them all more balanced heavily changes the tone. Men make mistakes. Shin Megami Tensei: Strange Journey, like its predecessors in the flagship Shin Megami Tensei series, heavily uses a concept new to many who have not played previous Megami Tensei games or tabletop RPGs - alignment. A USMC officer who underwent intense combat and command training between tours of duty. MISC. Having grown up playing D&D, I understand the concept, and I understand how SMT breaks it down into two categories -- one for conversation, and one for compatibility in battle. Strange Journey has this Demon Co-Op system. Except in Neutral+ you become a Godlike being and protect humanity forever, which is ironic considering nootral is all about muh humanism rejecting supernatural. A logical fallacy arises however when Law heroes side with Angels and the like. 3: in keeping with the tone issues mentioned above, it lacks a lot of the better associations. Now this is why I think Jimenez's new route is so much better thought out. But it is a consistent one. Chaos+ on the other hand is the same shit with flesh corpses rising to the sky. I remember when Walter chose to sacrifice himself to become Lucifer's vessel he said something along the lines of "I want to die now at my prime, because if I grow old, I will come to make the same choices as Jonathan". From what I can tell, the fan reception to SJR Law+ has been much better than to DeSu2 Egalitarianism... despite basically being the same thing. The biggest problem that I have with many of Law routes is because of their association with God, even outside SMT. Well, people were starting to get a little sick of the games trying to make law and chaos bad endings, but neutral a good ending. Except in Neutral+ you become a Godlike being and protect humanity forever, which is ironic considering nootral is all about muh humanism rejecting supernatural. By using our Services or clicking I agree, you agree to our use of cookies. Shin Megami Tensei: Strange Journey Fusion Calculator. Shin Megami Tensei: Strange Journey is ©Atlus While a Hierarchy is needed in a Law world, I think that a Divine one is unnecessary, provided that the replacement subscribes to the above tenants before all else. Some would argue that God is intrinsic to Law on a base level but I disagree. Well that's just because at base level chaos isn't that complicated. The + endings were also a bit too happy for my taste. Nevermind the fact that alex makes them doubt what they believe without it ever really giving context for them doing the same thing but slightly different. Which should make you doubt their decision making skills. Strange Journey Redux features three different endings (with alterations, if you choose to pursue the new content) that are dependent on your character’s alignment: Law, Chaos, and Neutral. Shin Megami Tensei: Strange Journey; Alignment? Thanks, guys. Here people can choose to live however they wish. The cover art for the previously announced Shin Megami Tensei: Strange Journey Redux “Official Perfect Guide” book has been released via its Amazon Japan product page.. Shin Megami Tensei: Strange Journey, like its predecessors in the flagship There are six different alignments, and two separate axes; a character has one alignment from each axis. Anyways that's just my opinion which is prolly wrong but I'm getting my ass back to church to get Amane to notice me. He is … Even the original law and chaos feel out of place since they feel like a sharp deviation from the sci fi setting. He acts impulsive and hates yamato for something yamato didn't even do. So the fundamental basis of chaos is flawed from the beginning, since you aren't even really free in it. There is no "muh humanity" element inherent to only ronaldo because all desu2 endings are human oriented. She is the human daughter of Lucifer, who traveled back in time from the future to prevent the three possible endings from t… This is absolutely batshit. It does not matter if these people want salvation, they are unworthy and so purged in God's fire. Law+ is about rejecting the angels and achieving peace and order for humanity, which is ironic considering law is all about muh blind faith in YHVH. Interesting stuff. Think of your Law-Neutral-Chaos alignment as a sliding scale. The only freedom the weak have is the fact that since there's no laws hopefully things are too chaotic for anyone to bother forcing them to do anything. In the ps1 rerelease of SMTII they even explain it outright, when sayin realizes that god isn't a particular being, but "everything.". Probably one of the biggest features of Shin Megami Tensei: Strange Journey Redux, outside of the choices your protagonist makes, are the demons.Actually, the demons might be a tad more important. Neutral Route: Now the new SJR Neutral route is interesting because it doesn't really provide a solution to the problem it discusses. True it may eventually lead to peace, but by that point, Law heroes would have already trodden all over their own ideals to get there. It does. Well, people were starting to get a little sick of the games trying to make law and chaos bad endings, but neutral a good ending. ALL RIGHTS RESERVED. the questions you answered determined your stat growth. And he lacks the pragmatic slant. Its not the angels doing arbitrary killing. Essentially when you choose a Neutral path, you're saying you prefer the status quo, with the intention being that with the newfound knowledge of incoming disaster, humanity can steer themselves away from the decay that initially caused each games plot. Both sides are bad, and trying to argue that one side is "objectively" better is stupid. But I doubt many like how generic it is. Do they isolate themselves from the demons, or befriend the demons, or kill the demons. There is normally a center to it, but like with real hives its not like people are really complying that much with the queen. vertical-align: -0.1em !important; There are several new Sub-Apps with new bonuses, many of which are obtained through the new Womb of Grief dungeon. He was transferred to the Schwarzwelt Investigational Team by U.N. request. It's a dark order ruled by fear and self preservation, but it's still order. Law+ is actually the best ending of all SMTs. It is purely about the physical power to force your ways. Which makes it come off a lot more dubious and a bit sketchy. I partially agree, but that's mostly due to the extreme of both Chaos and Law. Shin Megami Tensei: Strange Journey is ©Atlus "No matter how far a jackass travels, it won't come back a horse. True chaos is a future where when you come across someone, there are a myriad of outcomes. If you kill the weakest in a society, the second weakest become the weakest. In order to do newlaw or newchaos you need to start off on...the normal law or chaos route then convince Zelenin or Jiminez to change aftetwards. It's a dark order ruled by fear and self preservation, but it's still order. While playing through the main storyline, you'll inevitably encounter Alex as she tries to murder the protagonist. Congrats you destroyed civilization for a bunch of trees and demon infestation. Chaos at its core is just selfish order that is unstable and volatile. not your allignment. humanity controlling it's own future free of any Divine or Demonic intervention. In terms of 'new content' in Strange Journey Redux, it all revolves around a new character Alex and a new dungeon area called the 'Womb of Grief'. Avatars of the Great Will are by their nature black and white beings, and while shepherding the lambs under them into peace, will gladly massacre anyone else, often for totally arbitrary reasons: SMT4's Tokyo must be cleansed, simply by virtue of being exposed to demons, anyone is SJ unaffected by Zelenin's song must be purged. ", As for the Light-Netural-Dark business, it limits negotiation (without throwing in "Lunatic" Sub-App into the mix) with Demons, since you are considred a "Light Warrior" and cannot negotiate with Dark Demons at all, or something (dunno how does the Light-Dark axis fit in). Even in the less "chaos" tier endings like, again, DeSu2. I loved SMT IV's Infernal and blasted Tokyo because it showed that people in a law world would want to establish chaos and people in a chaos world would want to establish law. Chaos could be about glorifying intellectualism or other skills, but it never is. It shows alignment-changing choices by color-coded text. Law is the alignment of peace and order. Find out your Shin Megami Tensei Alignment! What is your Shin Megami Tensei Alignment? What's more, "god" isn't necessarily a being. That is simply not a sustainable or realistic future. Hate to break this to you, but if you can easily predict an outcome like that, that's not chaos, that's a form of order. Atlus depicts this so dark because atlus doesn't think killing one to save ten is a good line of thought. The alignment system also offers multiple endings which enhance replay value. The moral alignment system, a staple in earlier Shin Megami Tensei entries, was reintroduced for Strange Journey to help players experience the game's themes. © 2021 GAMESPOT, A RED VENTURES COMPANY. Since mainline alignments are contextualized across multiple games, too much minimalism for a side one will come off like it has no identity. Neutral endings have always been rather open ended as a result of being directly tied to the concept of humanity controlling it's own future free of any Divine or Demonic intervention. The important thing to note about it though is that if it is introduced into a system, it disrupts the system. By Roto_Arel roto dot arel at gmail dot com ----- Legal: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I think a lot of what happened in the endings is a little incoherent, but the very ending itself is good. Him being the angry one instead of the cold one sets a dubious tone. Additional floors of the Womb of Grief periodically become available as you progress thro… See how stupid this argument is? So what is Demon Co-Op? Helpful. Some would argue that God is intrinsic to Law on a base level but I disagree. SJR implies on the other hand, that regardless of knowledge or preparation, humanity is destined to fall into the same problems again and again. It is because those people are not compatible with the system. In the year 20XX, a strange zone of pure blackness appears at the South Pole and gradually begins to expand outwards.Dubbed the "Schwarzwelt", this phenomenon swallows up everything it touches, and all attempts to analyse … Eiji Ishida: If able, I would like to make a sequel to this game, but I currently don’t know if that can be made a reality. Its atlus making the rules look arbitrary to make the angels look bad. I would argue that the ideology, not the alligment, of Law is the better, but yeah the big problem is how extreme things are, both Chaos and Law are pretty bad, Neutral is pretty much the happiest outcome in most games even if not for very long. That's all. It's a dark order ruled by fear and self preservation, but it's still order. tldr: Strange Journey Redux handles it's alignments really well, and I think is one of the smarter games in the series. What's more, chaos considers dictatorships the best form of government because they aren't the rule of law, but merely the strong taking power via threats of violence.
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