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I was super angry seeing the week 1 changes and thinking they were just killing the game for the hell of it but seeing these weekly changes side by side really helps. Mystic wasn’t meant to be the most powerful, just the most expensive. From Wizard101 Wiki. If storm lord wasn’t nerfed, why nerf frost giant? Neuer Generalschlüssel-Gegner in den Katakomben.Regeln: -Kreis ("Global-Zauber"), durch den ein Angriff max. Life is perfect right now Thoughts: This buff makes me nervous, since it did a lot of damage already. Rusalka: remove negative effect, no other school has such a poor utility added to ther shadow spells. Tempest at 7 pips does 560 If you asked them whether they’d prefer a Mystic Colossus eventually which deals 750 damage and has no pierce or shatter effect (probably still too strong for Myth DpP, but whatever) or Orthrus as 700 damage immediately, few would agree to the trade. I had noticed that something did not match my memories about Snow Angel’s damage. Myth, yes, they were more the boxer type like Apollo Creed, but storm and fire and hitters. Frost Giant: buff it to at least 590, because Scarecrow is 590 life steal damage, and Death Life steal damage is meant to be the minimum of the range of Ice’s normal damage, as seen with Wraith and Colossus. I agree that Frost Giant looks out of place on the list of 7-pip spells. So when I have played and I have usually run my Ice (my lowest level wiz) and done daily quests. Finally, they have a viable AoE, and don’t have to rely on Frog. I’m not big on PvP but knew much of the spells needed adjusting towards PvP but also PvE. Thoughts: I love this buff! Thoughts: While this is a small buff, it is a buff nonetheless. I run wizards from different schools for the variety. At this point, that seems unlikely. Balance needs a improved AOE if they really don’t care about the damage being op for the level 48 aoes and frost giant needs a buff and keep snow barrage at maybe 70. Yeah, Ice is definitely worse off coming out of the update with the lack of a damage boost for Frost Giant. Thoughts: This spell is still struggling to find the right equilibrium between damage and utility. This issue is that this doesn’t mean what you think it means; at 1 pip, the “pip value” of barrage is 4.6, and at 14 pips the “pip value” is 17.6, meaning it should theoretically be doing around 380 damage at 1 pip, but only 1452 at 14 pips. Benefis employee email 3 . Yet Myth has a 700 aoe for 7 pips that has higher damage than storm… Buff storm lord to 760 or 790 at least. It’s probably more useful to compare to other Ice spells rather than Tempest, so that’s what I’ll do here. Removing one shield and then hitting still seems underwhelming to me for a shadow spell. Storm lord is 7 pips and so is frost giant. Might help bring balance up to date. Wizard101 is moving to a 64-bit platform! Thoughts: This spell could pack a punch before, but I’m still not worried about it because of the lack of shadow buffs available. Life Spells. It continues to receive frequent updates, and we're a vast and growing community. So far the only schools that can’t deal at least 700 damage to all enemies are Life and Death. Seems like the balance school has been notably left behind in recent years. I will think of more pet ideas for now please post what you think of this pet idea. LIFE: Hmm, if Mystic Colossus is going to be used as a utility spell, I’d recommend more than just one shield being removed. Thoughts: This spell now does a little less damage, but still a very high amount. I think Mystic Colossus should deal more damage. Why nerf one of myth’s signature spells so much when the school is already not so popular? Storm lord is 50% better than Frost giant. A shadow pip is currently equal to 3.6 regular pips. Often times, I think mobs will have more than one shield on them. Snowball barrage (SB) at 6 pips (+3): 450. I wouldn’t consider that to be stronger, though I am curious why they added a “Shadow Pip Damage” part and then took it away. Thoughts: This spell is still viable for cheating bosses such as the Renegade Druid, so I’m not too concerned. Otherwise, all KI is doing is finding ways to keep spells from being as useful as they could be. It would certainly feel better if every spell did more damage than its predecessor – it gives us a feeling of growth. I hope I am wrong and am willing to listen to an argument to that effect that does not depend on problems in PvP. As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to! The fire dragon is insane. This piece of gear, in my opinion, falls slightly behind Krokopatra's hat, but either is a solid choice. "Storm is pretty much about strategy." This will take some time to find the perfect numbers though. Aaand no one mentonied some of the most broken things in w101. In summary: The absolute best 6 plus one shad hit in the game. Honestly, they should just make it cap at 10 pips for 85 per pip. Now that is not just nerfed, it is gone. If you think a utility should be added just to reduce the damage, you haven’t argued why that’s good, and the utility added in place matters tremendously to the balancing of the spell. Thoughts: The spell needed a buff, but I think it needs more damage. You overlook that in the case of Orthrus they have lost a great double hit spell, part of the method of Myth, to beat a shield. 9 pips for a dot that is weaker than fire dragon is kind of unappealing. – The idea that a new spell should replace a/every previous spell is logical, but not necessarily accurate. I never ever meet an worse MMO provoke system, than in w101. The Fire and Storm Damage Provide a nice amount of damage. Myth has a 700 aoe and dragon is vastly superior to both storm lord and myth. Thoughts: This spell is very easy to get the double damage requirement for, so I’m not that disappointed by the change, especially since it’s more in line with other spells. This needs to be an aoe heal for life to get more value out of this. It’s all blade removal, and Leviathan already does that at 8 pips. I still approve of the weakness nerf, that thing was op, but the damage is kinda low for my taste. WickedFlame Chimera (death&fire)per pip it would attack 750-989 gives 450-678 over three rounds( you know like a fire elf would do except more powerful). So the difference should be -155, not -205. Now life hits like a truck with the 620-680 and myth is hitting for a nice 700. The nerf was well done. Epic, Storm Blade, Elemental Blade, Sharpen Blade, Glowbugs, and Tempest. – This only feels the way it does because current high-level players are used to the status quo. The first attack Chimerageist will use is random. I personally believe that it’s more in tune with other rank 8 spells though, and that’s what makes it a beneficial change.. I’m not sure whether they’ll go down that route, but it fits well with Spellwrighting, and the spell tuning they’re doing now opens the door for new, carefully balanced spells, which can be compared to spells of similar rank without feeling under- or overpowered. What alternate DPP would fix owl, or what utility wouldn’t break owl? There's only 6 spells in a storm wizard's deck. Rain of fire would be more worth it as well. We are going to train a Hybrid Tempest Chimera!! Understand my point of view. I feel this is okay. Thoughts: This is a substantial nerf, but the spell did a disproportionate amount of damage before. Rusalka should not have a negative affect period, no other school has this terrible utility option, Storm would rather just forget the possible utility for more damage, the negative is a huge draw back. A P101 Thought Experiment #2. The answer here is not quite as straightforward as you’d think. This spell should be swapped with Winged Sorrow, so that it’s a 6 pip spell. I'm pretty sure I need a "Lycian" enchantment I can cast on other spells (balance blades, judgement, etc.)! The value of a treasure card is based on how easy it is to get, how you get it, and how much people want it at the time. But it puts KI in a tight spot. Well obviously the point of storm was to have damage, if you take damage away you ruin the purpose of storm. THESE CHANGES WERE SO NEEDED. I’m happy giving it up for more damage. wizard101 all fire spells from trainers FL is the first straight damage AoE Life wizards have and should be in line with rank 7. 1)Minions MAYBE snowball barrage but still really wasn’t overpowered but I get that all shads got a nerf so it makes since, I can understand the change. Ice didn’t gain much from the update, because it was already where it belonged. We’ll be going over all spell changes detailing what changed from the previous version, and give our thoughts about them. I think a little less initial damage will be the way to go. Yikes. I mean, with all these changes I have no clue what school to make my next wiz. Frost giant does 460. Thoughts: This spell now became much more useful in PvP. ... CHIMERA: 9 pips 270 myth, 255 death, 249 life, = 774 +90 I had to stop and have cataracts out in October. Fire is very very strong in pvp and pve. It continues to receive frequent updates, and we're a vast and growing community. If they aren’t going to add a utility the damage really needs to be higher not lower. Seeing these adjustments to higher rank spells as a whole after having some feedback, I actually agree with these changes. Good nerf! Change can be scary and unsettling, but we will get used to the changes and maybe end up loving them when that happens . 47.4k Thoughts: The spell gained much more utility, so I’m not worried about the reduced damage. I have no clue what to do. Thoughts: Balance needed more powerful hits, I think it’s a great idea! Making it 36% greater than the 7-pip spell difference. Thoughts: This. I think that this is the right course of action going forward. Thoughts: The spell is starting to become more balanced. Check that you’ve got all the training points for your level. Type: Hybrid Pet School: Life Pedigree: varies based on what abilities they inherit from their parents. Whenever an update comes out, you'll see him finding secrets and making strategies. If anything, Tempest may get a slight buff (to 85 per pip), but it isn’t necessary. Charlie models the rest of the Wizard101 spell audit by providing a spell balancing for all of the spells that have yet to be changed. A little over a week ago, I started a Wizard101 YouTube channel called “Dorm Rooms with Emma”. Okay, Myth now has a 7 pip spell that hits harder than storm lord? That was a LONG time ago. Please remember that by changing Orthrus Myth lost its great 7 pip double hit spell, which is a utility of its own. Ra is there to provide a useful utility – it’s a strong AoE Weakness that also does some damage, not a weak AoE attack that also applies a Weakness. It just keeps the damage down. Overall, the KI developers really put a lot of work into the first major patch of Summer 2020’s test realm. I’m not understanding KI’s logic when they implement some of these changes. KI has graphs and such that project where damage should be, and it’s all about balancing relative to that line – not about buffs or nerfs. The idea is that it should have some utility, and not just be all damage, which brings down the damage total. Myth was supposed to gain shield bypassing in exchange for less damage. Wizard101 is an MMO made by Kingsisle Entertainment that was started in 2005, and was released in 2008! The spell was fairly balanced. Has been left behind a bit as well. That is why the belated rants. Staff applications close TODAY at 11:59 PM Eastern time. Thoughts: The spell is still struggling to find a balance between a strong up front hit, as well as a good DOT. Well I think Snowball barrage should probably just be a hit instead of a X pip. Fire spells wizard101. Your email address will not be published. I know the majority of the community loves ice so I doubt wiz will keep the nerf to snow barrage and let them hit over the 140 even though they are the best tank school lol. Dakota's been playing Wizard101 for well over ten years now. However, one cannot compare Orthrus and Mystic in the current scenario. Thoughts: This spell is more in line with other Death spells, and wasn’t nerfed too much. Back in the day, Judgement made balance something special. It continues to receive frequent updates, and we're a vast and growing community. The reason they didn’t reply is because this is common sense. Below 5 pips makes no sense to use SB since it costs a shadow and 4 pip AOE are used for farming mostly.
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