Loonbedrijf Gebroeders Jansen op Facebook
Certificaat Voedsel Kwaliteit Loonwerk VKL Certificaat FSA

deadzone remade gui script

Our exploits Have the best Roblox Exploit UI/User Interface. A collection of my ahk scripts. Dianna Arrigo; Epic Face Gif 1 Never Play Roblox At 3am. ... go to a folder where you have installed ZZEE Script GUI for PHP (typically it is C:\Program Files\ZZEE\ScriptGUI), and copy file "config.xml" … I remember there being a spawn item script for Deadzone Remade. Click here . Outdated, being remade. //    MapKeyIO    (    &Throttle,    MSU,        AXIS    (    MOUSE_Z_AXIS,   1,    75). On the final page you can save the profile but before you do so, you can take a look at the script it generates which contains the same lines of codes you've shared. /*    MapKey        (    &Throttle,     BSF,         PULSE+DX39); MapKey        (    &Throttle,     BSM,         PULSE+DX40); MapKey        (    &Throttle,     BSB,         PULSE+DX41); */, // MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen). October 6, 2020, 12:23am #1. Members. x), position. MapAxis        (    &Joystick,    JOYX,      DX_XROT_AXIS,   AXIS_NORMAL,     MAP_ABSOLUTE); MapAxis        (    &Joystick,    JOYY,       DX_YROT_AXIS,    AXIS_NORMAL,     MAP_ABSOLUTE); // -----------------------------------------------------------------------------. -- Gui Makeing : https://v3rmillion.net/member.php?action=profile&uid=487307 Evansgame, -- Scripts : https://v3rmillion.net/member.php?action=profile&uid=439074 -- ELFRuby, -- Scripts link : https://v3rmillion.net/showthread.php?tid=469574&pid=3332237#, local Deadzone = Instance.new("ScreenGui"), local SpawnItems = Instance.new("TextButton"), local TextLabel = Instance.new("TextLabel"), Deadzone.Parent = game.Players.LocalPlayer.PlayerGui, Frame.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177), Frame.Position = UDim2.new(0.769466639, 0, 0.107947811, 0), Topbar.BackgroundColor3 = Color3.new(0.34902, 0.34902, 0.34902), Topbar.Position = UDim2.new(0, 0, -0.161290318, 0), SpawnItems.BackgroundColor3 = Color3.new(1, 1, 1), SpawnItems.Position = UDim2.new(0.0707070678, 0, 0.0580645315, 0), SpawnItems.Size = UDim2.new(0, 255, 0, 50), SpawnItems.TextColor3 = Color3.new(0.243137, 0.243137, 0.243137), SpawnItems.MouseButton1Down:connect(function(), local ItemStorage = game:GetService('Lighting').assets.items, local Items = workspace.targetFilter.ignore.items, local Players = game:GetService('Players'), for i,v in pairs(ItemStorage:GetChildren()) do, x:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-30,30),0,math.random(-30,30))), TextLabel.BackgroundColor3 = Color3.new(1, 1, 1), TextLabel.Position = UDim2.new(0, 0, -0.162903219, 0), TextLabel.Size = UDim2.new(0, 200, 0, 50), TextLabel.TextColor3 = Color3.new(0.243137, 0.243137, 0.243137), jQuery | **** Link *NEW OP* RANK UP AUTOFArM INSANE! It is best to avoid doing the below actions at all costs to keep your account active and armed on "'Deadzone Remade'" ... Exploition of the game is another common offence in DZRM. Contribute to thanhn062/Autohotkey development by creating an account on GitHub. DEADZONE CLASSIC Codes; Code Reward Submitted By Want to see just the codes in a table? ... *Updates* -Added an introduction GUI (Allows you to know how to do … Then I left the axes mappings as default. Sign (position. Hit Run Configuration and TARGET should reassign your stick to be a Thrustmaster Virtual Game Controller. //    MapKeyIO    (    &Throttle,    MSL,         DX77,        DX30); /*    MapKeyIO    (    &Throttle,    MSL,         TEMPO    (    DX96,    PULSE+L_CTL+L_SHIFT+'X',    300), DX30); // Long press "in" will activate and deactivate scratchpad */. You will have to add this into a script for the TARGET Script Editor: MapAxis        (    &Joystick,    JOYX,      DX_XROT_AXIS,   AXIS_NORMAL,     MAP_ABSOLUTE);          MapAxis        (    &Joystick,    JOYY,       DX_YROT_AXIS,    AXIS_NORMAL,     MAP_ABSOLUTE); Okay I managed to solve this with a similar, simpler solution, using the TARGET GUI.1. 14 min ago, Python | … 2. Doing the Game of Luck or getting them in crates. The 1st one is for lower roblox lumber tycoon 2 gui script pastebin level players and the 2nd one is for high level pirate hacking app for... Roblox Elemental Battlegrounds Codes Roblox elemental wars wiki is a fandom … 1 hour ago, HTML 5 | Park Tycoon 2 Roblox Script. Playing music, using admin scripts or spawning in items are examples of exploiting. DISCLAIMER: This is not a "fixed" version of DEADZONE, this is an absolute reconstruction, with the goal to appear indistinguishable from the old DEADZONE framework. What is the code? @Opiate987  I butchered Sedenion's DX++ profile from the EA forums for my needs in DCS and just literally flipped the axis over, some of it i use some not so much, some of the buttons don't seem to be detected in SWS, i haven't really done the diagnostics on exactly what or why yet, // -----------------------------------------------------------------------------//  HOTAS Warthog DX++ Mapping// -----------------------------------------------------------------------------//  Main script file//  Version:      2.1//  Author:       Sedenion//    Modified:    Badger//    Date:        09-JUN-2020// -----------------------------------------------------------------------------//  Desc://  DSC script file// -----------------------------------------------------------------------------//  Change Log://  10-05-2020     Updated code in Main and tidied spaces to tabs...//  05-10-2020     Updated to fix Star Wars Squadrons/*         MapAxis        (    &Joystick,    JOYX,       DX_XROT_AXIS,   AXIS_NORMAL,     MAP_ABSOLUTE);          MapAxis        (    &Joystick,    JOYY,       DX_YROT_AXIS,    AXIS_NORMAL,     MAP_ABSOLUTE);        MapAxis        (    &Throttle,    SCX,        DX_X_AXIS,           AXIS_NORMAL,     MAP_ABSOLUTE);        MapAxis        (    &Throttle,    SCY,        DX_Y_AXIS,        AXIS_NORMAL,     MAP_ABSOLUTE); *///        SC axis and Joy axis swapped over// -----------------------------------------------------------------------------// -----------------------------------------------------------------------------// Custom config// -----------------------------------------------------------------------------// Shift-Submode Config// -----------------------------------------------------------------------------define SHIFT_ENABLED      1            // Enable or Disable (0) Shift Submodedefine SHIFT_DEV          Joystick     // Shift-Submode activation Button Devicedefine SHIFT_BTN          H4P        // Shift-Submode activation Button ID// Button & Hat Shift-Submode Activation// -----------------------------------------------------------------------------define H3_SHIFT           0            // Enable or Disable (0) Shift-Submode for Hat 1define H4_SHIFT           1            // Enable or Disable (0) Shift-Submode for Hat 1define BS_SHIFT           0           // Enable or Disable (0) Shift-Submode for Boat Switch// Button & Hat Long-Press Activation// -----------------------------------------------------------------------------define S1_LONG            1            // Enable or Disable (0) Long-Press for S1 buttondefine S2_LONG            1            // Enable or Disable (0) Long-Press for S2 buttondefine S3_LONG            1            // Enable or Disable (0) Long-Press for S3 buttondefine S4_LONG            1            // Enable or Disable (0) Long-Press for S4 buttondefine H2_LONG            1            // Enable or Disable (0) Long-Press for Hat 2 L & Rdefine LTB_LONG           1            // Enable or Disable (0) Long-Press for LTB buttondefine CS_LONG            1            // Enable or Disable (0) Long-Press for CS Hat U & Ddefine CH_LONG            1            // Enable or Disable (0) Long-Press for China Hatdefine AP_LONG            1            // Enable or Disable (0) Long-Press for AP buttondefine LDGH_LONG          1            // Enable or Disable (0) Long-Press for LDGH button// Common LED Config// -----------------------------------------------------------------------------define LED_BRIGHTNESS     0            // LED brightness level (0-255)define LED_BACKLIGHT      0            // Enable or Disable (0) LED Backlight// Button-controlled LED Mapping// -----------------------------------------------------------------------------define LED1_CONTROL       0            // Enable or Disable (0) Controlled LED1define LED1_DEV           Throttle     // LED1 Controll Button Devicedefine LED1_BTN           -1           // LED1 Controll Button IDdefine LED2_CONTROL       1            // Enable or Disable (0) Controlled LED2define LED2_DEV           Throttle     // LED2 Controll Button Devicedefine LED2_BTN           APUON        // LED2 Controll Button IDdefine LED3_CONTROL       1            // Enable or Disable (0) Controlled LED3define LED3_DEV           Throttle     // LED3 Controll Button Devicedefine LED3_BTN           RDRNRM       // LED3 Controll Button IDdefine LED4_CONTROL       1            // Enable or Disable (0) Controlled LED4define LED4_DEV           Throttle     // LED4 Controll Button Devicedefine LED4_BTN           EACON        // LED4 Controll Button IDdefine LED5_CONTROL       1            // Enable or Disable (0) Controlled LED5define LED5_DEV           Throttle     // LED5 Controll Button Devicedefine LED5_BTN           FLAPD        // LED5 Controll Button ID// -----------------------------------------------------------------------------// Includes// -----------------------------------------------------------------------------include "target.tmh"                // Standard TM Headerinclude "include/dx+.tmh"           // DX++ Moduleinclude "include/pov.tmh"           // Custom POV Hat moduleinclude "include/ldc.tmh"           // LED Control module// -----------------------------------------------------------------------------// Event callback// -----------------------------------------------------------------------------int EventHandle    (int type, alias o, int x){    //    Default mapping callback call          DefaultMapping    (&o, x);        //    Custom Modules callback calls        PovMapping    (&o, x);        LDcMapping    (&o, x);}// Main entry// -----------------------------------------------------------------------------int main() {    // ----------------------- Exclude unused devices ----------------------------    Configure    (     &HCougar,           MODE_EXCLUDED);    Configure    (     &T16000,            MODE_EXCLUDED);    Configure    (     &T16000L,           MODE_EXCLUDED);     Configure    (     &TWCSThrottle,      MODE_EXCLUDED);    Configure    (     &LMFD,              MODE_EXCLUDED);    Configure    (     &RMFD,              MODE_EXCLUDED);    Configure    (     &TFRPRudder,        MODE_EXCLUDED);    Configure    (     &TFRPHARudder,      MODE_EXCLUDED);    Configure    (     &JoystickF18,       MODE_EXCLUDED);    //    Configure    (     &Joystick,               MODE_EXCLUDED);    //    Configure    (     &Throttle,               MODE_EXCLUDED);          // ------------------------- Event Callback Init -----------------------------      //            Even Callback    Btn count    Joystick, Mouse and Keyboard      DXpInit    (    &EventHandle,    104,        CREATE_JOYSTICK+CREATE_MOUSE+CREATE_KEYBOARD);          // --------------------------- Global setup ----------------------------------      //                   Pulse    Delay    SetKBRate    (           50,        50);      SetKBLayout    (KB_ENG);    if    (    SHIFT_ENABLED)            {            SetShiftButton    (    &SHIFT_DEV,    SHIFT_BTN, 0, 0, 0, 0);         }    /*    int LONG_SHIFT = 0;        if (LONG_SHIFT)    {        printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT);    } */          /////////////////////////////        //    ** JOYSTICK BUTTONS ** //    /////////////////////////////                // GUN TRIGGER 1 & 2 //            MapKey        (    &Joystick,    TG1,        DX1);        MapKey        (    &Joystick,    TG2,        DX2);        // MASTER MODE //    // MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen)    //    MapKeyIO    (&Joystick,        S1,            CHAIN    (     EXEC     (    "DXAxis    (    MOUSE_X_AXIS,    -14000);"    "DXAxis    (    MOUSE_Y_AXIS,    25000);"),     MOUSE_RIGHT),            MapKeyIO    (&Joystick,        S1,            DX101,                                                            DX3);                                                                                 // WEAPON RELEASE //        MapKey        (    &Joystick,    S2,            DX4);     // NWS //        MapKeyIO    (    &Joystick,    S3,            DX90,    DX5);        // PADDLE //            MapKeyIO    (    &Joystick,    S4,            DX91,    DX6);        // TRIM HAT //            SetPov        (    &Joystick,     H1);/*        MapKey        (    &Joystick,    H1U,        DXHATUP);            MapKey        (    &Joystick,    H1D,        DXHATDOWN);        MapKey        (    &Joystick,    H1L,        DXHATLEFT);        MapKey        (    &Joystick,    H1R,        DXHATRIGHT);*/            // TMS //        MapKey        (    &Joystick,    H2U,        DX11);         MapKey        (    &Joystick,    H2D,        DX12);         MapKey        (    &Joystick,    H2L,        DX13);        MapKey        (    &Joystick,    H2R,        DX14);            // DMS //        MapKey        (    &Joystick,    H3U,        DX15);            MapKey        (    &Joystick,    H3D,        DX16);        MapKey        (    &Joystick,    H3L,        TEMPO    (    DX17,                                                            DX78,    500)); //acts as a DMS depress on a long press        MapKey        (    &Joystick,    H3R,        DX18);            // CMS //            MapKeyIO    (    &Joystick,    H4U,        0,            DX19);        MapKeyIO    (    &Joystick,    H4D,        0,            DX20);        MapKeyIO    (    &Joystick,    H4L,        0,            DX21);        MapKeyIO    (    &Joystick,    H4R,        0,            DX22);                MapKey        (    &Joystick,    H4P,        TEMPO    (    DX23,                                                                0,        300)); // Null in Long press for SHIFT Key        /////////////////////////////        //    ** THROTTLE BUTTONS ** //    /////////////////////////////                // TDC DEPRESS //        MapKey        (    &Throttle,     SC,            DX25);        // MIC SWITCH //            MapKeyIO    (    &Throttle,    MSP,         DX75,         DX26);            //    MapKeyIO    (    &Throttle,    MSU,        AXIS    (    MOUSE_Z_AXIS,   1,    75),        MapKeyIO    (    &Throttle,    MSU,        DX102,                                                            DX27); // MOUSE SCROLL UP/ DX27            //    MapKeyIO    (    &Throttle,    MSR,         DX76,         DX28);            //    SSP=SHIFTED SHORT PRESS    //    SLP=SHIFTED LONG PRESS                            SSP        SLP            MapKeyIO    (    &Throttle,    MSR,         TEMPO    (    DX95,    DX76,    500),                                                            DX28);            //    MapKeyIO    (    &Throttle,    MSD,         AXIS    (    MOUSE_Z_AXIS,  -1,    75),        MapKeyIO    (    &Throttle,    MSD,         DX103,                                                            DX29); // MOUSE SCROLL DOWN/ DX29            //    MapKeyIO    (    &Throttle,    MSL,         DX77,        DX30);        //    SSP=SHIFTED SHORT PRESS    //    SLP=SHIFTED LONG PRESS                            SSP        SLP            MapKeyIO    (    &Throttle,    MSL,         TEMPO    (    DX96,    DX77,    500),                                                            DX30);        /*    MapKeyIO    (    &Throttle,    MSL,         TEMPO    (    DX96,    PULSE+L_CTL+L_SHIFT+'X',    300),                                                             DX30); // Long press "in" will activate and deactivate scratchpad */    // SPEEDBRAKE //            MapKey        (    &Throttle,     SPDF,        DX31);        MapKey        (    &Throttle,     SPDM,         PULSE+DX32);        MapKey        (    &Throttle,     SPDB,         DX33);            // COOLIE SWITCH //    /*    MapKeyIO    (    &Throttle,     CSU,         DX83,         DX34);        MapKeyIO    (    &Throttle,     CSD,         DX84,         DX35);        MapKeyIO    (    &Throttle,     CSR,         DX85,         DX37);        MapKeyIO    (    &Throttle,     CSL,        DX86,        DX38); */        MapKeyIO    (    &Throttle,     CSU,         DX83,         TEMPO    (    DX34,                                                                            DX97,    500));        MapKeyIO    (    &Throttle,     CSD,         DX84,         TEMPO    (    DX35,                                                                            DX98,    500));        MapKeyIO    (    &Throttle,     CSR,         DX85,         TEMPO    (    DX37,                                                                            DX99,    500));        MapKeyIO    (    &Throttle,     CSL,        DX86,        TEMPO    (    DX38,                                                                            DX100,    500));                    // BOATSWITCH (AKA Mode Switch)//    /*    MapKey        (    &Throttle,     BSF,         PULSE+DX39);        MapKey        (    &Throttle,     BSM,         PULSE+DX40);        MapKey        (    &Throttle,     BSB,         PULSE+DX41); */                MapKey        (    &Throttle,     BSF,         DX39);        MapKey        (    &Throttle,     BSM,         DX40);        MapKey        (    &Throttle,     BSB,         DX41);                    // CHINA HAT //            MapKeyIO    (    &Throttle,     CHF,        DX79,        DX42);        MapKey        (    &Throttle,     CHM,         PULSE+DX43);        MapKeyIO    (    &Throttle,     CHB,        DX80,         DX44);        // PNKY SWITCH //            MapKeyIO    (    &Throttle,     PSF,         DX87,                                                             PULSE+DX45);        MapKeyIO    (    &Throttle,     PSM,         PULSE+DX88,                                                             PULSE+DX46);        MapKeyIO    (    &Throttle,     PSB,         PULSE+DX89,                                                             PULSE+DX47);             // LEFT THROTTLE BUTTON //    // MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen)    //    MapKeyIO    (    &Throttle,     LTB,        CHAIN    (     EXEC    (    "DXAxis    (    MOUSE_X_AXIS,    -14000);"    "DXAxis(MOUSE_Y_AXIS,    25000);"    ),     MOUSE_LEFT),         MapKeyIO    (    &Throttle,     LTB,        DX104,                                                             DX48);            // Engine Flow Normal//        MapKey        (    &Throttle,     EFLNORM,    PULSE+DX49);        MapKey        (    &Throttle,     EFRNORM,     PULSE+DX50);    // Engine Flow Override//        MapKey        (    &Throttle,     EFLOVER,     PULSE+DX51);        MapKey        (    &Throttle,    EFROVER,     PULSE+DX52);    // ENG OPER IGN //        MapKey        (    &Throttle,     EOLIGN,     PULSE+DX53);        MapKey        (    &Throttle,     EORIGN,     PULSE+DX54);    // ENG OPER MOTOR//        MapKey        (    &Throttle,     EOLMOTOR,     PULSE+DX55);        MapKey        (    &Throttle,     EORMOTOR,     PULSE+DX56);    // APU //        MapKeyIO    (    &Throttle,    APUON,        PULSE+DX36,     PULSE+DX57);        MapKeyIO    (    &Throttle,     APUOFF,        DX81,     DX58);                // LANDING GEAR HORN SILENCE//        MapKey        (    &Throttle,     LDGH,        PULSE+DX59);    // FLAPS //                MapKey        (    &Throttle,    FLAPU,         PULSE+DX60);        MapKey        (    &Throttle,     FLAPM,         PULSE+DX61);                MapKey        (    &Throttle,     FLAPD,         PULSE+DX62);    // EAC/MASTER ARM //                MapKey        (    &Throttle,     EACON,        PULSE+DX63);        MapKey        (    &Throttle,     EACOFF,     PULSE+DX64);    // RADAR ALTM //        MapKey        (    &Throttle,     RDRNRM,     PULSE+DX65);        MapKey        (    &Throttle,     RDRDIS,     PULSE+DX66);        // AUTOPILOT //        MapKey        (    &Throttle,     APENG,         PULSE+DX67); // Autopilot Engage //        MapKeyIO    (    &Throttle,     APPAT,         PULSE+DX92,        PULSE+DX68); // Autopilot Path //        MapKeyIO    (    &Throttle,     APAH,         PULSE+DX93,        PULSE+DX69); // Autopilot Alt/Hdg //        MapKeyIO    (    &Throttle,     APALT,         PULSE+DX94,        PULSE+DX70); // Autopilot Alt //            // ENGINE IDLE //        MapKey        (    &Throttle,     IDLERON,      PULSE+DX71);        MapKey        (    &Throttle,     IDLELON,      PULSE+DX72);                MapKey        (    &Throttle,     IDLEROFF,      PULSE+DX73);        MapKey        (    &Throttle,     IDLELOFF,      PULSE+DX74);        // ------------------------------ Axis Mapping -------------------------------    // DX Axis Mapping       //                     Device        TM Axis     DX Axis         NORMAL/REVERSED  ABSOLUTE/RELATIVE         MapAxis        (    &Joystick,    JOYX,       DX_XROT_AXIS,   AXIS_NORMAL,     MAP_ABSOLUTE);          MapAxis        (    &Joystick,    JOYY,       DX_YROT_AXIS,    AXIS_NORMAL,     MAP_ABSOLUTE);        MapAxis        (    &Throttle,    SCX,        DX_X_AXIS,           AXIS_NORMAL,     MAP_ABSOLUTE);        MapAxis        (    &Throttle,    SCY,        DX_Y_AXIS,        AXIS_NORMAL,     MAP_ABSOLUTE);        MapAxis        (    &Throttle,    THR_RIGHT,  DX_Z_AXIS,      AXIS_NORMAL,     MAP_ABSOLUTE);        MapAxis        (    &Throttle,    THR_LEFT,   DX_ZROT_AXIS,   AXIS_NORMAL,     MAP_ABSOLUTE);        MapAxis        (    &Throttle,    THR_FC,     DX_SLIDER_AXIS, AXIS_NORMAL,     MAP_ABSOLUTE);    // Axis Curves           //                    Device        TM Axis     Left-DZ     Center-DZ   Right-DZ  Curve   Scale/Zoom        SetSCurve    (    &Joystick,    JOYX,       0,          0,          0,        0,      0);          SetSCurve    (    &Joystick,    JOYY,       0,          0,          0,        0,      0);          SetSCurve    (    &Throttle,    SCX,        0,          0,          0,        0,      0);          SetSCurve    (    &Throttle,    SCY,        0,          0,          0,        0,      0);          SetSCurve    (    &Throttle,    THR_RIGHT,  0,          0,          0,        0,      0);          SetSCurve    (    &Throttle,    THR_LEFT,   0,          0,          0,        0,      0);          SetSCurve    (    &Throttle,    THR_FC,     0,          0,          0,        0,      0);    // ----------------------------- LED Mapping ---------------------------------    //            Device     Intensity  LedIntensity( &Throttle, LED_BRIGHTNESS );    //            Device     LED        Enable/Disable  LedEnable(    &Throttle, LED0,      LED_BACKLIGHT );      // Backlight      if(LED1_BTN != -1) {    //            Device     BTN        Device          LED     CONTROL MODE    MapLed(       &LED1_DEV, LED1_BTN,  &Throttle,      LED2,   LED_ONPRESS );  } else {    //            Device     LED        Enable/Disable    LedEnable(    &Throttle, LED1,      0 );  }    if(LED2_BTN != -1) {    //            Device     BTN        Device          LED     CONTROL MODE    MapLed(       &LED2_DEV, LED2_BTN,  &Throttle,      LED2,   LED_ONPRESS );  } else {    //            Device     LED        Enable/Disable    LedEnable(    &Throttle, LED2,      0 );  }    if(LED3_BTN != -1) {    //            Device     BTN        Device          LED     CONTROL MODE    MapLed(       &LED3_DEV, LED3_BTN,  &Throttle,      LED3,   LED_ONPRESS );  } else {    //            Device     LED        Enable/Disable    LedEnable(    &Throttle, LED3,      0 );  }    if(LED4_BTN != -1) {    //            Device     BTN        Device          LED     CONTROL MODE    MapLed(       &LED4_DEV, LED4_BTN,  &Throttle,      LED4,   LED_ONPRESS );  } else {    //            Device     LED        Enable/Disable    LedEnable(    &Throttle, LED4,      0 );  }    if(LED5_BTN != -1) {    //            Device     BTN        Device          LED     CONTROL MODE    MapLed(       &LED5_DEV, LED5_BTN,  &Throttle,      LED5,   LED_ONPRESS );  } else {    //            Device     LED        Enable/Disable    LedEnable(    &Throttle, LED5,      0 );  }}.

Pat Buchanan Nixon, Mary Travers Spouse, Bullhead Fish Sting, Mila Kunis Macaulay Culkin, Kenda K270 Australia, Jimmy Henchman Biggie, Chelsea Tyler Mother, Sara Lee Artesano Buns, Silk Road Journal Article, Huatulco Prime Properties,

Contact
Loon- en grondverzetbedrijf Gebr. Jansen
Wollinghuizerweg 101
9541 VA Vlagtwedde
Planning : 0599 31 24 650599 31 24 65
Henk : 06 54 27 04 6206 54 27 04 62
Joan : 06 54 27 04 7206 54 27 04 72
Bert Jan : 06 38 12 70 3106 38 12 70 31
Gerwin : 06 20 79 98 3706 20 79 98 37
Email :
Pagina's
Home
Voorjaar werkzaamheden
Zomer werkzaamheden
Herfst werkzaamheden
Overige werkzaamheden
Grondverzet
Transport
Filmpjes
Contact
Kaart

© 2004 - gebr. jansen - facebook - disclaimer